![]() It is however considered legacy and doesn't support all the NWN:EE features. See this tutorial for a download and guide or this plugin page. GMax was used (and still is) for NWN development with the help of NWMax plugins. Blenderīlender is available for free and has Neverblender as a supported and more up to date plugin for NWN:EE being developed in tandem with Blender releases and NWN:EE features. Note that there is apparently some bugs in relation to splitting up a complex model into multiple meshes if they use the same "bitmap" reference in ASCII, see: Model Editors It primarily is important for large tiles and placeables. This is 2^15 / 3 (the max number of vertex indices assigned to a mesh is a signed 16 bit integer, 1 face requires 3 indices), resulting in the total of 10922 faces. There is around a 11K triangle limit for individual meshes.
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