![]() ![]() John Carmack, Michael Abrash, John Cash, Romero, and Dave Taylor handled the programming. Still, the Quake team pulled off a major win for id Software. ![]() Id Software forged Quake in a contentious team effort due to a long period of technical development on the engine, with disagreements over game design eventually leading to id Software co-founder John Romero leaving the company. And its pioneering 3D graphics and networking support placed it head and shoulders above the competition. Lovecraft influences that felt appropriate for 1996’s era of grunge music, grunge fonts, and grunge fashion. But it incorporated dark medieval imagery and H.P. Like Doom before it, Quake is a first-person shooter game where you explore levels, solve minor puzzles, and obliterate every monster that you see-ideally in a shower of bloody “ gibs.” Quake, as most people saw it in 1996, running in 320×200 (stretched to a 4:3 ratio here).Ĭompared to the technicolor violence of Doom’s universe, Quake felt relatively bland and dark, graphically speaking, and its single-player campaign was no showstopper. In Quake, you play as an unnamed protagonist (later called “ Ranger“) who must travel through dimensional gates to defeat an alien named Quake that has invaded Earth. A Gritty, Dark Fantasy World Created in Tension
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